Stealth in Valhalla does not provide any advantages, and no one punishes for mistakes

sohan sesra
2 min readNov 19, 2020

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The loop is really entertaining at first, but towards the middle of the plot it creates colossal problems with the pace of the story. At a certain moment — after about thirty hours of games — events are clearly gaining momentum for a climax, and, no kidding, I can’t wait to find out what it will all turn into … but a spectacular denouement has to wait as long, if not longer. Because history is served drop by drop a year — and mostly strictly between the cleansing of endless principalities. As a result, the Valhalla scenario feels unbearably drawn out, and therefore the conflict and the intrigue, which is not bad (by the standards of Assassin’s Creed), suddenly fizzle out.

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The stories of Eyvor’s allies are often almost unrelated to the global plot, which is why it develops catastrophically slowly — and, even worse, monotonous.

With rare (albeit very striking) exceptions, quest chains in different parts of the world are as similar to each other as two drops of water. Each time, you need to make a coup in order to seat a ruler loyal to the Vikings on the throne (less often — to help the already loyal one). Each time it turns out that the task is not as easy as it seems, and everything is not going according to plan. Each time, everything inevitably ends with either a mass carnage, or the storming of another fortress, where the “villain” dug in. Wherever you go, you will have to do approximately the same, approximately according to the same scheme — I went through the final segments of the game somehow, through force, barely understanding what and why I was doing. That is, of course, it is clear why: to gather allies. But for what? What’s at stake? Why should I care if even the game is not interested in its own plot?

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